Hardware.
Hardware integration is in the studio's DNA — Arduino, Raspberry Pi, DMX lighting, transparent OLEDs, GPIO-controlled solenoids, USB scanners, capture cards. If it talks over USB, GPIO, serial, or MIDI, Remiam has probably bridged it. The team runs an in-house hardware lab (the Innovation Cabin) that lets the studio prototype on real components before committing to an installation. The hardware notes catalogue covers everything from Apple Silicon to Snapdragon X Elite to Raspberry Pi.
Virtual Santa
A Covid-era WebRTC platform letting parents book video calls with Santa. Kids picked Christmas-tree lights live, driven by an Arduino pinging a custom API at the booked time.
Anatomy Window
A chapter-based interactive experience for a global healthcare brand, delivered on a transparent OLED display. Visitors look through real glass and see the human body and a respiratory-condition pathway come to life, with touch navigation, references, and an idle reset for unattended use. Built for a worldwide event tour.
Cipher Room
A series of physical digital escape rooms built for a UK public-sector security body — four iPads facing each other around a central lockbox, all synced through a Raspberry Pi socket server that also drives the lockbox's lock and unlock as part of the puzzle. 1–4 players, multiple full-length and mini versions, designed to teach security practices through play.
Spin Booth
A camera-rig capture experience designed end-to-end in Adobe XD for a global beauty brand. The visitor stood in the centre of a rig, the camera arced around them, photos and a short video were captured and composited into a personalised output. Remiam designed every screen, every state, every output asset — the physical rig and the build itself were delivered by a separate technical partner. Toured across the UK and Ireland.
Sprint Lane
An Adobe XD design for a 100-metre sprint live activation for a global sportswear brand, deployed across Europe. Visitors ran a calibrated sprint on an on-site running machine paired with a screen displaying their pace, time, and rank — chasing their personal best and the live leaderboard. Remiam designed the visitor flow, in-run feedback, results screens, and the leaderboard end-to-end. Build delivered by a separate technical partner.
The Discovery Reef
A pose-tracked, fish-eye-camera-captured kids activation built for a major UK shopping mall group in summer 2022. Children played a sequence of physical activities inside the activation zone, the camera and TensorFlow-powered pose detection recorded their session, and parents scanned a QR code to give permission and unlock the recorded clip for viewing online through a hosted family platform.
The Player Card
A multi-station live event activation built end-to-end for a major sportswear collaboration that toured the UK's biggest shopping malls. Visitors registered on an iPad, walked four physical challenge stations — reaction tap, vertical jump, grip strength, and football-accuracy kick — captured a portrait at the end, and walked away with a printed personalised player card scored against their attributes. A local server held the whole thing together and synced to the cloud for the leaderboard, analytics, and post-event card downloads via QR.
Trophy Tour
A city-to-city UK activation tour built to build hype for a major European football tournament hosted in England in summer 2022. Pose-tracked keepy-uppy, an endless Mexican-wave loop where each visitor adds their wave to a growing crowd, a count-down-and-record goal celebration composited into a real goal scene, a studio-experience zone, and a Firebase-backed viewing platform where visitors could find and share their clip afterwards.
- 10 Feb 2026→
Apple Silicon, five years on: what we'd buy now.
Five years since WWDC 2020. M-series chips are now in every Mac and most of the iPads. The studio runs on them. Here's the configuration matrix we use when we're sizing a new machine for the team.
- 12 Jun 2025→
BlackBerry: the keyboard empire that built the modern phone.
Push email, a clicky keyboard, and a trackball. Before the iPhone made all of it obsolete, BlackBerry made enterprise mobile a real category. Some affection for the device that taught the iPhone what to copy.
- 30 Aug 2024→
Edge installations: when on-prem is a feature, not a compromise.
Some systems belong on the edge. The cloud-first reflex is wrong more often than the industry will admit. Here is the framework we use to decide, the hardware we deploy, and the conversation we always have with clients before specifying.
- 15 Mar 2024→
The Nokia 3310, and the phone that survived everything.
A week of battery life, a screen the size of a postage stamp, and the ringtone that defined a generation. Some affection for the phone that taught us hardware doesn't have to be fragile.
- 4 Feb 2024→
How Apple Silicon actually works.
Unified memory, performance and efficiency cores, the Neural Engine, the media engine. An honest walk through what Apple's chips do differently — and why it matters for the kind of work we do.
- 8 Nov 2021→
M1 Pro and Max: the Mac for serious work is back.
Apple just launched the redesigned MacBook Pros with M1 Pro and M1 Max chips. After four years of fan-noise complaints and butterfly-keyboard apologies, the Pro line is genuinely Pro again.
- 15 Dec 2020→
The Apple Silicon transition: the studio just got faster.
We've been running M1 MacBook Pros for three weeks. Builds are faster, fans are silent, battery actually means something. Here is what it changes for a small studio, the real benchmarks, the gotchas, and the buy-now recommendation per role.
- 30 Nov 2020→
When the Christmas tree pings an API.
Westfield needed Santa during a Covid Christmas. We built a WebRTC video-call platform — and let kids pick the tree lights live with an Arduino on the other end. Here is the technical walk-through, the production challenges, and the lessons we still apply to every hardware brief.
- 19 Oct 2020→
Meta Quest 2: standalone VR is finally good enough.
$299. No PC. No wires. 4K-class display. Hand tracking out of the box. The Quest 2 is the first VR headset we'd actually recommend to a non-enthusiast — and it changes what we'll build.
- 24 Jun 2020→
WWDC 2020: Apple's silicon bet.
Apple just announced it is moving the Mac off Intel and onto its own chips. The keynote was confident. The two-year transition window is ambitious. Here is what it means for studios, for the laptop market, and for the next decade of computing — plus the transition history that explains why we think it works.
- 8 Oct 2019→
Surface Pro X: ARM on Windows is here, almost.
Microsoft's first serious ARM laptop just shipped. The Snapdragon 8cx is fast, the battery is impressive, and the software story is exactly as broken as you'd expect.
- 5 Nov 2018→
USB-C on the iPad Pro. Finally.
Apple just put a real port on the iPad. After eight years of dongles and proprietary connectors, the implications are bigger than the announcement suggested — particularly for studios shipping installation work where the iPad has been quietly the most-used screen in the box.
- 21 Mar 2017→
The Switch is a category, not a console.
Nintendo just shipped a hybrid handheld-TV-tablet thing and outsold every prediction. The interesting part isn't the hardware — it's what 'category creation' looks like up close, and what builders of any product should learn from the last three weeks.